using System.Collections;
using System.Collections.Generic;
using PEProtocol;
using UnityEngine;

/// <summary>
/// 野外模式
/// </summary>
public class WildMode : BaseMode
{
    public WildMode() : base(CPlayMode.Wild)
    {
    }

    public override void Update()
    {
        throw new System.NotImplementedException();
    }

    public override void Exit()
    {
        throw new System.NotImplementedException();
    }
}
